Companion

Myths and Legends

Introductory information only.

Entities

Gods, giants, dragons, ancient beings, and other legendary powers as they become relevant to the story.

Dragons

The blood of the dragon, dragonkind

Frostfyre collection context

Power, conquest, memory, and inheritance

Dragons belong to the wider legendary weight behind Frostfyre: creatures of fire, royal memory, and old power whose meaning reaches beyond any single battlefield. This entry will expand…

The Old Gods

The old gods of the North

Act I, Chapter 1: From Fork to Knife

Faith, memory, burial, and northern identity

The Old Gods are first felt through northern custom and remembrance. When the dead are laid in the ground, their presence is invoked as something older than kings…

Weapons

Named blades, ancestral weapons, Valyrian steel, and other legendary arms encountered or discussed through the saga.

Dawn

Sword of the Morning

Act II, Chapter 15: The Fortress

Ancient honor, mythic knighthood, and remembered heroes

Dawn is the ancient blade of House Dayne, said to have been forged from the heart of a fallen star. Tom recalls its pale appearance and its place…

Frostfyre

The sword forged from the Oros metal

Act II, Chapter 19: Frostfyre

Unusual metal and the work of Ormund Sand

Frostfyre is the sword forged by Ormund Sand from the metal recovered at Oros. At its introduction, Tom receives the blade and learns that the smith has worked…

Longclaw

Valyrian steel bastard sword of House Mormont

Legendary weapon context

Valyrian steel, inheritance, and northern legend

Longclaw is a famed Valyrian steel blade tied to House Mormont and the wider legendary inheritance of the North. Its entry is reserved here for the weapon tradition…

Armor

Rare mail, plate, scale, shields, and other legendary protective gear revealed as the story progresses.

No entries introduced yet.